1 Read — today’s scene
A new day is waiting
Tap “Begin the day” to see what today brings.
Fill in what calls to you. Roll for the rest — every field has a table behind it, so nothing here needs to be perfect on the first try.
Oath status: unsworn
Not yet chosen.
Not yet chosen.
Not yet chosen.
Seven bloodlines rest in the Celestial Hearth. Choose one — its temperament, appetite, mark and fear will be rolled the moment you do.
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5 taps to hatch
No dragon has hatched yet.
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Not yet revealed.
1 Read — today’s scene
Tap “Begin the day” to see what today brings.
Decide how your rider answers the scene. The dice decide how it turns out — and the result changes your dragon’s Bond.
Not sure what to do? Pick whichever of these feels true to the scene.
Momentum: 2
A few lines are enough. This is your story — it fills your Journal and the printable keepsake.
Use it when: the scene doesn’t tell you something you want to know.
There is no game master in solo play — the Oracle stands in for one. When you don’t know what happens next, think of a yes/no question (e.g. “Is the bridge guarded?”), pick how likely it feels, and tap Ask. Then write the answer into your story.
Use it when: a scene leaves something unfinished that should last several days.
A Vow is a goal you work toward (mark progress when you make some). A Threat is a danger that grows by itself every day.
Sketch with a finger, mouse or stylus.
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Clears your current rider, dragon and Chronicle completely.
AETHELWING: The Dragon-Bond Chronicles